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Ruins

UE4 scene setup. Assets created with 3DS Max,ZBrush,Substance Painter, Substance Designer and SpeedTree.

UE4 scene setup. Assets created with 3DS Max,ZBrush,Substance Painter, Substance Designer and SpeedTree.

Texturing mountain assets in Substance Painter.

Texturing mountain assets in Substance Painter.

I used 3DS Max to create the base mesh, Zbrush for sculpting.

I used 3DS Max to create the base mesh, Zbrush for sculpting.