A full breakdown of my Throne Room scene โ from sculpt to real-time engine, covering character asset creation, custom hair simulation, and environmental storytelling.
๐ก๏ธ Dwarf โ ZBrush sculpt โ Maya โ PBR materials
๐ Medusa โ Custom snake hair simulation
๐น Orc โ Asset Store integration
โฑ๏ธ Timestamps
0:00 โ Intro & final render
0:05 โ Dwarf: Maya retopology โ PBR texturing
0:11 โ Medusa: Custom snake hair simulation
0:16 โ Final lighting & scene compositions
Real-time optimized ยท Advanced rigging ยท Environmental storytelling
Throne Room: Unity Reel