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Throne Room: Unity

A full breakdown of my Throne Room scene โ€” from sculpt to real-time engine, covering character asset creation, custom hair simulation, and environmental storytelling.

๐Ÿ—ก๏ธ Dwarf โ€” ZBrush sculpt โ†’ Maya โ†’ PBR materials

๐Ÿ Medusa โ€” Custom snake hair simulation

๐Ÿ‘น Orc โ€” Asset Store integration

โฑ๏ธ Timestamps

0:00 โ€“ Intro & final render

0:05 โ€“ Dwarf: Maya retopology โ†’ PBR texturing

0:11 โ€“ Medusa: Custom snake hair simulation

0:16 โ€“ Final lighting & scene compositions

Real-time optimized ยท Advanced rigging ยท Environmental storytelling

Throne Room scene.

Throne Room scene.

Throne Room: Unity Reel