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Justin Snyder
Justin Snyder
CG Generalist
USA, United States

Summary

I’m Justin Snyder, a specialist in 3D Animation, Game Art, Visual Effects, Motion Graphics, Product Visualization and Video Production.

I chose to be a CG Generalist because I enjoy all kinds of media. Animation is present in our everyday lives, whether we realize it or not. From commercials to television and video games. I love it all.

I keep up to date with industry trends through workshops, newsletters, and the indie community.

Websites:

https://snyder3d.com/

 http://virtualsnyder.com

Skills

Hard Surface ModelingLightingRendering3D AnimationCharacter AnimationEffects AnimationVirtual RealityVideo EditingRiggingCompositingPrevizFilm3D Modeling And TexturingTelevisionRetopologyGame Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Modo
Modo
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Mudbox
Mudbox
Houdini
Houdini
Unity
Unity
Unreal Engine
Unreal Engine
mental ray
mental ray
V-Ray
V-Ray
Arnold
Arnold
Premiere
Premiere
After Effects
After Effects
Nuke
Nuke
Illustrator
Illustrator
InDesign
InDesign
Cinema 4D
Cinema 4D
MotionBuilder
MotionBuilder
SpeedTree
SpeedTree
Quixel Suite
Quixel Suite
UVLayout
UVLayout
xNormal
xNormal
GitHub
GitHub
Perforce
Perforce

Productions

  • Houseart
    • TV Production
      The Battle for Justina Pelletier
    • Year
      2022
    • Role
      CG Artist
    • Company
      Picturemill

Experience

  • CG Artist (Contract) at Picturemill
    Marietta, Georgia, United States of America
    July 2022 - July 2022

    Utilized 3D environment assets to assemble scene and create a background for credits. Exercised attention to detail to utilize Maya to create 3D environment models. Worked with creative team to create a background for the titles and credits of the television documentary The Battle for Justina Pelletier.

  • Asset Builder at Proof Inc
    Atlanta, Georgia
    May 2022 - June 2022

  • Environment Artist(Contract) at Prophecy Games
    Alpharetta, Georgia, United States of America
    September 2021 - December 2021

    Created 3D environment assets for game levels in Unreal Engine 4 using 3DS Max. Exercised attention to detail to utilize Photoshop to create textures on plant assets.

  • 3D Lighting/ Rendering Artist (Contract) at TimelyTransit​
    Atlanta ,Georgia, United States of America
    September 2020 - September 2020

    Utilized Photoshop to retouch renderings and create textures for 3D assets for use in product visualizations and indie game projects for various clients.

    Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate 3D assets within their specified guidelines.

  • VFX & Animation Artist (Contract) at TimelyTransit​
    Atlanta ,Georgia, United States of America
    June 2020 - July 2020

    Collaborated with the art department to create an animation based on a storyboard.

    Utilized Premiere Pro software to edit and refine animation based on client feedback.

  • Freelance 3D Artist at Fiverr
    Marietta, Georgia, United States of America
    January 2020 - June 2021

    Worked as a 3D Artist for a wide range of clients.

    Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate 3D assets within their specified guidelines.

  • Freelance Level Designer at Fiverr
    Marietta, Georgia, United States of America
    January 2020 - December 2021

    Worked as a Level Designer for a wide range of indie game companies. Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate levels within their specified guidelines.

  • Level Designer(Contract) at Ole Man Games
    Marietta, Georgia, United States of America
    January 2020 - December 2020

    Worked with Ole Man Games to create levels for a game based on 2D Layouts. Utilized Unreal Engine for creating blockouts for various level designs.