Website powered by
Justin Samuel Snyder
Justin Samuel Snyder
Layout, Previs and Cinematic Artist
Marietta, Georgia, United States

Summary

3D Layout, Previs, and Cinematic Artist with 6+ years across AAA games, film, television and content creation. Experienced translating storyboards to 3D layout, or working directly from script-to-screen. Confident in: Previsualization (Previs), 3D Layout Rough/Final, Camera Animation, Lensing & Shot Composition, Character Blocking/Staging, Rough Animation, Screen Direction, Continuity, Set Dressing, Temp Modeling, Temp Lighting, and Compositing. Proficient in Maya, Houdini, Unreal Engine 5, Nuke, After Effects, and Cinema 4D.

Skills

LightingRenderingDeep CompositingCompositingPrevizFilmLayoutTelevision3D VisualizationLook DevelopmentPhoto-manipulationCharacter AnimationGame Art3D Modeling3D AnimationTexturingCharacter ModelingEnvironment ModelingProcedural ModelingProp ModelingPhotogrammetric ModelingTracking

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Blender
Blender
Cinema 4D
Cinema 4D
SpeedTree
SpeedTree
Houdini
Houdini
MetaHuman Creator
MetaHuman Creator
RealityScan
RealityScan
Photoshop
Photoshop
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Octane Render
Octane Render
mental ray
mental ray
V-Ray
V-Ray
Arnold
Arnold
Nuke
Nuke
After Effects
After Effects
DaVinci Resolve
DaVinci Resolve
Premiere
Premiere
DAZ Studio
DAZ Studio
MotionBuilder
MotionBuilder

Reel

Productions

    • Video Game
      Forza Horizon 6
    • Year
      2026
    • Role
      3D Car Artist-Turn 10 Studios
    • Company
      Lakshya Digital
    • Video Game
      Forza Motorsport
    • Year
      2024
    • Role
      3D Car Artist
    • Company
      Turn 10
    • Commercial / Advertisement
      Nutella Ad-Donde hay Nutella®, hay familia
    • Year
      2023
    • Role
      Layout Artist-Animatics
    • Company
      Animatic Media
    • Movie
      Renfield
    • Year
      2023
    • Role
      Asset Artist
    • Company
      Proof Inc
    • TV Production
      The Battle For Justina Pelletier
    • Year
      2022
    • Role
      CG Artist -Matte Painter
    • Company
      Picturemill

Experience

  • Freelance 3D Generalist at Freelance
    Marietta, GA, US
    January 2020 - Present

    • Delivered high-quality 3D animations from concept through final render using Maya and Arnold, consistently meeting production deadlines and client specifications

    • Optimized complex animated shots for both visual quality and technical performance across multiple productions

    • Created production-ready 3D assets and renderings under tight production schedules and project deadlines

    • Produced composite shots by seamlessly integrating live-action footage with CG renders in Nuke and After Effects, enhancing visual storytelling

    • Collaborated with art departments to translate storyboards into compelling, production-ready animated sequences, ensuring creative vision alignment and narrative/visual continuity throughout production

    • Delivered interactive media projects using Unreal Engine and Unity, applying real-time pipeline expertise to production workflows

  • Previz Artist (Contract) at Proof Inc
    Atlanta, Georgia , US
    July 2026 - July 2026

    • Translated storyboards for composed shots, ensuring narrative continuity and visual flow

    • Developed, optimized and rigged high-quality 3D assets for previsualization workflows using industry-standard software including Maya, Blender, Photoshop and Substance Painter

    • Maintained meticulous attention to detail throughout the asset creation pipeline to ensure production-ready deliverables

    • Collaborate with a director, supervisor, lead, and other creative stakeholders, incorporating their feedback into a cohesive visual.

    • Communicate clearly with production staff and manage multiple production tasks simultaneously.

    • Implemented scene setup in Unreal Engine 5 for composed shots that clearly depict story beats through staging, blocking, camera motion, and character performance.

  • VFX Artist (Contract) at Global Tech & Social Media Platform
    Marietta, Georgia , US
    January 2026 - May 2026


    • Designed and composited cinematic-quality motion graphics and visual effects in After Effects and Nuke for AI-powered visual systems and real-time rendering applications

    • Developed, rigged and optimized high-quality 3D assets using Houdini , Maya, Golaem, Blender, Cinema 4D , Photoshop and AI procedural modeling tools for crowd simulations, cinematic-quality motion graphics and visual effects for AI-powered visual systems and real-time rendering applications

    • Developed and optimized high-quality effects using Houdini and Unreal and implemented advanced scene setup in Houdini Solaris and Unreal Engine

    • Developed lighting in VRay, Arnold, Maya, Nuke and Houdini and optimized custom shaders using GLSL and Metal for real-time creative tools, enhancing performance and visual quality of production workflows

    • Collaborated cross-functionally with engineering and design teams to prototype and refine creative workflows, bridging technical and artistic requirements

  • 3D Car Artist-Turn 10 Studios at Lakshya Digital
    Bothell, Washington, US
    November 2023 - July 2025

    Microsoft Game Studios - Turn 10

    • Polished high-quality vehicle assets using Forza Motorsport engine, 3DS Max, Substance Painter, and Photoshop, meeting quantity and quality standards set by Vehicle Art Director

    • Conducted technical reviews of in-progress work and provided written feedback to ensure adherence to production specifications

    • Polished vehicle assets and animations while performing bug fixes and correcting functional/visual errors to meet technical requirements

    • Created production-ready screenshots for car packets according to established specifications and quality standards for materials

    • Maintained consistent delivery of assets by successfully implementing production specifications across all assigned projects

  • Layout Artist-Animatics (Contract) at Animatic Media
    Pompano Beach, Florida
    July 2023 - July 2023


    • Translated storyboards into dynamic shot sequences for animatic production, ensuring narrative continuity and visual flow

    • Collaborated with cross-functional teams to establish precise camera paths and shot compositions within Unreal Engine pipeline

    • Designed strategic camera angles and movements to enhance storytelling pacing and support directorial vision

    • Converted storyboard concepts into executable shot sequences for animatic development

    • Collaborated with technical teams to configure camera pathing systems in Unreal Engine production environment

    • Developed cinematographic solutions including camera angles and movement patterns to optimize narrative pacing and visual storytelling

  • CG Artist-Matte Painter(Contract) at Picturemill
    Marietta, Georgia
    July 2022 - July 2022

    • Designed and modeled 3D environment assets using Maya for documentary background sequences

    • Implemented advanced camera setup for seamless integration of 3D elements with live-action footage

    • Collaborated with creative team to develop visually compelling backgrounds that enhanced storytelling and production value

    • Applied technical expertise in 3D modeling, lighting, and rendering to deliver broadcast-quality assets on deadline

  • Asset Builder at Proof Inc
    Atlanta, Georgia
    May 2022 - June 2022


    • Developed high-quality 3D assets for previsualization projects using industry-standard software including Maya, ZBrush, and Substance Painter

    • Performed retopology on scanned 3D assets to optimize geometry for previsualization workflows

    • Maintained meticulous attention to detail throughout the asset creation pipeline to ensure production-ready deliverables

  • Environment Artist (Contract) at Prophecy Games
    Alpharetta, Georgia, United States, US
    September 2021 - December 2021

    • Developed stylized 3D environment assets for mobile game levels in Unreal Engine 4 using 3DS Max, contributing to immersive gameplay experiences

    • Built comprehensive asset management system by cataloging and organizing nearly 1,000 digital assets in 3DS Max to streamline development workflow

    • Created high-quality textures for plant assets using Photoshop with meticulous attention to detail, enhancing visual fidelity of game environments