3D Layout, Previs, and Cinematic Artist with 6+ years across AAA games, film, television and content creation. Experienced translating storyboards to 3D layout, or working directly from script-to-screen. Confident in: Previsualization (Previs), 3D Layout Rough/Final, Camera Animation, Lensing & Shot Composition, Character Blocking/Staging, Rough Animation, Screen Direction, Continuity, Set Dressing, Temp Modeling, Temp Lighting, and Compositing. Proficient in Maya, Houdini, Unreal Engine 5, Nuke, After Effects, and Cinema 4D.
• Delivered high-quality 3D animations from concept through final render using Maya and Arnold, consistently meeting production deadlines and client specifications
• Optimized complex animated shots for both visual quality and technical performance across multiple productions
• Created production-ready 3D assets and renderings under tight production schedules and project deadlines
• Produced composite shots by seamlessly integrating live-action footage with CG renders in Nuke and After Effects, enhancing visual storytelling
• Collaborated with art departments to translate storyboards into compelling, production-ready animated sequences, ensuring creative vision alignment and narrative/visual continuity throughout production
• Delivered interactive media projects using Unreal Engine and Unity, applying real-time pipeline expertise to production workflows
• Translated storyboards for composed shots, ensuring narrative continuity and visual flow
• Developed, optimized and rigged high-quality 3D assets for previsualization workflows using industry-standard software including Maya, Blender, Photoshop and Substance Painter
• Maintained meticulous attention to detail throughout the asset creation pipeline to ensure production-ready deliverables
• Collaborate with a director, supervisor, lead, and other creative stakeholders, incorporating their feedback into a cohesive visual.
• Communicate clearly with production staff and manage multiple production tasks simultaneously.
• Implemented scene setup in Unreal Engine 5 for composed shots that clearly depict story beats through staging, blocking, camera motion, and character performance.
• Designed and composited cinematic-quality motion graphics and visual effects in After Effects and Nuke for AI-powered visual systems and real-time rendering applications
• Developed, rigged and optimized high-quality 3D assets using Houdini , Maya, Golaem, Blender, Cinema 4D , Photoshop and AI procedural modeling tools for crowd simulations, cinematic-quality motion graphics and visual effects for AI-powered visual systems and real-time rendering applications
• Developed and optimized high-quality effects using Houdini and Unreal and implemented advanced scene setup in Houdini Solaris and Unreal Engine
• Developed lighting in VRay, Arnold, Maya, Nuke and Houdini and optimized custom shaders using GLSL and Metal for real-time creative tools, enhancing performance and visual quality of production workflows
• Collaborated cross-functionally with engineering and design teams to prototype and refine creative workflows, bridging technical and artistic requirements
Microsoft Game Studios - Turn 10
• Polished high-quality vehicle assets using Forza Motorsport engine, 3DS Max, Substance Painter, and Photoshop, meeting quantity and quality standards set by Vehicle Art Director
• Conducted technical reviews of in-progress work and provided written feedback to ensure adherence to production specifications
• Polished vehicle assets and animations while performing bug fixes and correcting functional/visual errors to meet technical requirements
• Created production-ready screenshots for car packets according to established specifications and quality standards for materials
• Maintained consistent delivery of assets by successfully implementing production specifications across all assigned projects
• Translated storyboards into dynamic shot sequences for animatic production, ensuring narrative continuity and visual flow
• Collaborated with cross-functional teams to establish precise camera paths and shot compositions within Unreal Engine pipeline
• Designed strategic camera angles and movements to enhance storytelling pacing and support directorial vision
• Converted storyboard concepts into executable shot sequences for animatic development
• Collaborated with technical teams to configure camera pathing systems in Unreal Engine production environment
• Developed cinematographic solutions including camera angles and movement patterns to optimize narrative pacing and visual storytelling
• Designed and modeled 3D environment assets using Maya for documentary background sequences
• Implemented advanced camera setup for seamless integration of 3D elements with live-action footage
• Collaborated with creative team to develop visually compelling backgrounds that enhanced storytelling and production value
• Applied technical expertise in 3D modeling, lighting, and rendering to deliver broadcast-quality assets on deadline
• Developed high-quality 3D assets for previsualization projects using industry-standard software including Maya, ZBrush, and Substance Painter
• Performed retopology on scanned 3D assets to optimize geometry for previsualization workflows
• Maintained meticulous attention to detail throughout the asset creation pipeline to ensure production-ready deliverables
• Developed stylized 3D environment assets for mobile game levels in Unreal Engine 4 using 3DS Max, contributing to immersive gameplay experiences
• Built comprehensive asset management system by cataloging and organizing nearly 1,000 digital assets in 3DS Max to streamline development workflow
• Created high-quality textures for plant assets using Photoshop with meticulous attention to detail, enhancing visual fidelity of game environments