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Justin Snyder
Justin Snyder
CG Generalist
USA, United States

Summary

I’m Justin Snyder, a specialist in 3D Animation, Game Art, Visual Effects, Motion Graphics, Product Visualization and Video Production.

I chose to be a CG Generalist because I enjoy all kinds of media. Animation is present in our everyday lives, whether we realize it or not. From commercials to television and video games. I love it all.

I keep up to date with industry trends through workshops, newsletters, and the indy community.

Websites:

http://snyder3d.com/
 
http://virtualsnyder.com

Skills

3D ModelingHard Surface ModelingLightingRenderingTexturingTexture Baking3D AnimationCharacter AnimationEffects AnimationVirtual RealityVideo EditingCinematographyRiggingCompositing3D ScanningGame ArtVehicle ModelingVehicle Wrap Design

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Modo
Modo
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Mudbox
Mudbox
Houdini
Houdini
Unity
Unity
Unreal Engine
Unreal Engine
mental ray
mental ray
V-Ray
V-Ray
Arnold
Arnold
Premiere
Premiere
After Effects
After Effects
Nuke
Nuke
Illustrator
Illustrator
InDesign
InDesign
Cinema 4D
Cinema 4D
MotionBuilder
MotionBuilder
GitHub
GitHub
Quixel Suite
Quixel Suite
UVLayout
UVLayout
SpeedTree
SpeedTree
Perforce
Perforce

Experience

  • Environment Artist(Contract) at Prophecy Games
    Alpharetta, Georgia, United States of America
    September 2021 - December 2021

  • Freelance 3D Artist/ Level Designer at Fiverr
    Marietta, Georgia, United States of America
    January 2020 - June 2021

    Worked as a 3D Artist and Level Designer for a wide range of clients.

    Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate 3D assets and levels within their specified guidelines.

  • 3D Lighting/ Rendering Artist (Contract) at TimelyTransit​
    Atlanta ,Georgia, United States of America
    September 2020 - September 2020

    Utilized Photoshop to retouch renderings and create textures for 3D assets for use in product visualizations and indie game projects for various clients.

    Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate 3D assets within their specified guidelines.

  • VFX & Animation Artist (Contract) at TimelyTransit​
    Atlanta ,Georgia, United States of America
    June 2020 - July 2020

    Collaborated with the art department to create an animation based on a storyboard.

    Utilized Premiere Pro software to edit and refine animation based on client feedback.

  • Level Designer(Contract) at Ole Man Games
    Marietta, Georgia, United States of America
    January 2020 - December 2020

    Worked with client to create levels for game based on 2D Layouts. Utilized Unreal Engine for creating blockouts for various level designs.