Website powered by
Justin Snyder
Justin Snyder
Freelance 3D Generalist
Marietta, Georgia , United States

Summary

My name is Justin Snyder. I specialize in 3D Modeling and Texturing, Environment Art, Game Art, Compositing,3D Animation , Motion Graphics, Layout and Video Editing.

3D Modeling & Texturing:
https://snyder3d.com/

Animation and Video:
https://virtualsnyder.com/

Skills

Hard Surface ModelingLightingRendering3D AnimationCharacter AnimationEffects AnimationVirtual RealityVideo EditingCompositingPrevizFilm3D Modeling And TexturingTelevisionRetopology3D VisualizationGame ArtRigging

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Modo
Modo
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Mudbox
Mudbox
Houdini
Houdini
Unity
Unity
Unreal Engine
Unreal Engine
mental ray
mental ray
V-Ray
V-Ray
Arnold
Arnold
Premiere
Premiere
After Effects
After Effects
Nuke
Nuke
Illustrator
Illustrator
InDesign
InDesign
Cinema 4D
Cinema 4D
MotionBuilder
MotionBuilder
SpeedTree
SpeedTree
Quixel Suite
Quixel Suite
UVLayout
UVLayout
xNormal
xNormal
GitHub
GitHub
Perforce
Perforce

Productions

  • Renfiled 200x300
    • Movie
      Renfield
    • Year
      2023
    • Role
      Asset Artist
    • Company
      Proof Inc
  • Houseart
    • TV Production
      The Battle For Justina Pelletier
    • Year
      2022
    • Role
      CG Artist
    • Company
      Picturemill

Experience

  • Freelance CG Generalist at Freelance
    Marietta, GA
    January 2020 - Present

    Develop 3D assets and animations while working within the production schedule and meeting established deadlines. Ensure accuracy of assigned tasks for publishing and delivering completed 3D Assets and Animations. Work collaboratively to achieve technical and creative solutions for the Production team. Translating storyboards to shots. Environment blocking and creating backgrounds that support the narrative of the story. Setting the camera path of a scene.

  • Layout Artist (Contract) at Animatic Media
    Pompano Beach, Florida, United States of America
    July 2023 - July 2023

    Translated storyboards to shots. Worked collaboratively to setup the camera path of the shots in Unreal Engine. Created camera angles that support the storyboard and pacing of the animation.

  • CG Artist (Contract) at Picturemill
    Marietta, Georgia, United States of America
    July 2022 - July 2022

    Created background for credits using 3D tools and techniques including camera setup and modeling for projection. Exercised attention to detail to utilize Maya to create 3D environment assets for background. Worked with creative team to create a background for the television documentary The Battle For Justina Pelletier.

  • Asset Builder at Proof Inc
    Atlanta, Georgia
    May 2022 - June 2022

    Created 3D assets for use in Previsualization. Exercised attention to detail to utilize Maya, ZBrush and Substance Painter to create 3D assets. Retopologized 3D Assets from scans for use in Previsualization.

  • Environment Artist (Contract) at Prophecy Games
    Alpharetta, Georgia, United States of America
    September 2021 - December 2021

    Created 3D environment assets for game levels in Unreal Engine 4 using 3DS Max. Exercised attention to detail to utilize Photoshop to create textures on plant assets.

  • 3D Lighting/ Rendering Artist (Contract) at TimelyTransit​
    Atlanta ,Georgia, United States of America
    September 2020 - September 2020

    Developed CG renders as needed in collaboration with the art department. Submitted CG renders for daily reviews to obtain feedback from client. Processed all renderings to web standards. Utilized Photoshop to retouch renderings.

  • VFX & Animation Artist (Contract) at TimelyTransit​
    Atlanta ,Georgia, United States of America
    June 2020 - July 2020

    Collaborated with the art department to create an animation based on a storyboard. Developed shots and renders of animation from Maya using Arnold. Created 3D vehicle rig and animation interface controls for sci-fi race car. Created composites of assigned shots with After Effects. Prepared shots for editing using Premiere Pro. Processed rendered animation to web standards.

  • Freelance Level Designer at Freelance
    Marietta, Georgia, United States of America
    January 2020 - June 2021

    Worked as a Level Designer for a wide range of indie game companies. Utilized Unreal Engine and Unity for creating blockouts for various level designs. Created levels for a game based on 2D layouts.