I’m Justin Snyder, a specialist in 3D Animation, Game Art, Visual Effects, Motion Graphics, Product Visualization and Video Production.
I chose to be a CG Generalist because I enjoy all kinds of media. Animation is present in our everyday lives, whether we realize it or not. From commercials to television and video games. I love it all.
I keep up to date with industry trends through workshops, newsletters, and the indie community.
Websites:
Utilized 3D environment assets to assemble scene and create a background for credits. Exercised attention to detail to utilize Maya to create 3D environment models. Worked with creative team to create a background for the titles and credits of the television documentary The Battle for Justina Pelletier.
Created 3D environment assets for game levels in Unreal Engine 4 using 3DS Max. Exercised attention to detail to utilize Photoshop to create textures on plant assets.
Utilized Photoshop to retouch renderings and create textures for 3D assets for use in product visualizations and indie game projects for various clients.
Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate 3D assets within their specified guidelines.
Collaborated with the art department to create an animation based on a storyboard.
Utilized Premiere Pro software to edit and refine animation based on client feedback.
Worked as a 3D Artist for a wide range of clients.
Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate 3D assets within their specified guidelines.
Worked as a Level Designer for a wide range of indie game companies. Responsible for ensuring customer satisfaction by fostering relationships with key external contacts in order to provide accurate levels within their specified guidelines.
Worked with Ole Man Games to create levels for a game based on 2D Layouts. Utilized Unreal Engine for creating blockouts for various level designs.