My name is Justin Snyder. I specialize in 3D Modeling and Texturing, Environment Art, Game Art, Compositing,3D Animation , Motion Graphics, Layout and Video Editing.
3D Modeling & Texturing:
Animation and Video:
Develop 3D assets and animations while working within the production schedule and meeting established deadlines. Ensure accuracy of assigned tasks for publishing and delivering completed 3D Assets and Animations. Work collaboratively to achieve technical and creative solutions for the Production team. Translating storyboards to shots. Environment blocking and creating backgrounds that support the narrative of the story. Setting the camera path of a scene.
Translated storyboards to shots. Worked collaboratively to setup the camera path of the shots in Unreal Engine. Created camera angles that support the storyboard and pacing of the animation.
Created background for credits using 3D tools and techniques including camera setup and modeling for projection. Exercised attention to detail to utilize Maya to create 3D environment assets for background. Worked with creative team to create a background for the television documentary The Battle For Justina Pelletier.
Created 3D assets for use in Previsualization. Exercised attention to detail to utilize Maya, ZBrush and Substance Painter to create 3D assets. Retopologized 3D Assets from scans for use in Previsualization.
Created 3D environment assets for game levels in Unreal Engine 4 using 3DS Max. Exercised attention to detail to utilize Photoshop to create textures on plant assets.
Developed CG renders as needed in collaboration with the art department. Submitted CG renders for daily reviews to obtain feedback from client. Processed all renderings to web standards. Utilized Photoshop to retouch renderings.
Collaborated with the art department to create an animation based on a storyboard. Developed shots and renders of animation from Maya using Arnold. Created 3D vehicle rig and animation interface controls for sci-fi race car. Created composites of assigned shots with After Effects. Prepared shots for editing using Premiere Pro. Processed rendered animation to web standards.
Worked as a Level Designer for a wide range of indie game companies. Utilized Unreal Engine and Unity for creating blockouts for various level designs. Created levels for a game based on 2D layouts.