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P51 Mustang

A red-tailed P-51D Mustang cutting through cloud cover, built as a personal animation piece blending traditional and AI-assisted workflows.

Breakdown:

✈️ Aircraft — Modeled and textured in Maya, with material work finished in Photoshop for that weathered aluminum-skin and invasion-stripe detail.

🧑‍✈️ Pilot — Base mesh generated in Meshy from pilot concept art, then fully retopologized in Maya for clean animation-ready topology.

🦴 Rigging — Both aircraft and pilot rigged using a setup I picked up from a fellow VFX artist on my team — control structure tailored for smooth flight-dynamics animation (banking, prop wash, subtle fuselage flex).

🎬 Animation & Rendering — Animated and rendered entirely in Maya, focusing on believable flight motion and camera work to sell scale and speed against the cloudscape.

🎨 Compositing — Final atmosphere, haze, and color grade composited in After Effects to tie the plane into the sky plate and push depth.

Fighter in Maya. Tweaking textures. Rigging setup.

Fighter in Maya. Tweaking textures. Rigging setup.