A real-time environment created in Unreal Engine 5, exploring cinematic lighting and atmospheric world-building. The scene focuses on the dramatic interplay between volumetric god rays, dense jungle foliage, and ancient stone architecture to create a sense of discovery and mystery.
Key focus areas included natural light simulation, layered atmospheric haze, and photorealistic stone texturing to ground the environment in a believable sense of age and scale.
Assets:
Mayan Temple- Software Pipeline:
• Maya: Modeling
• ZBrush: High-resolution sculpting and detail work
• Substance Painter: PBR materials and texture authoring
• Unreal Engine: Final rendering, lighting and post-processing